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Warhammer 40k - Start Collecting! Chaos Space Marines 2019

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After many lifetimes fighting in the eternal war, countless losses (including his much beloved friend Argel Tal), and seeing his Primarch, Angron, become a Daemon Prince, Khârn has descended into a rage that will never end. This technically isn’t supported by the rules, but this is what Games Workshop enforces at their own events, and what many TOs adopt. So whether you can take Flamers in Emperor’s Children without losing army benefits will vary by event. If there’s a downside to Abaddon, it’s that he’s a single model with a 6” move, and as such isn’t particularly mobile himself, especially when compared to many of the other melee threats in the army. As a melee monster himself, he’s good but not so good that he belongs in every list – you may often find, as most Emperor’s Children and Creations of Bile players have – that he’s more superfluous. Though as far as units go, Abaddon is still one of the game’s best individual units, and worth the cost. The only question is whether your army needs him as part of its gameplan. Chaos Lord (and Terminator Variant) We invite you to delve into the darker side of the Warhammer 40,000 universe with us and learn just who the Chaos Space Marines are, where they come from, and how they work in Warhammer 40k 10th edition. Tzeentch: Mutating Invocation (Aura) – While a friendly TZEENTCH CORE or CHARACTER is within 3”, roll a D6 each time a model in that unit would lose a wound; on a 6, that wound isn’t lost. This is a solid little buff that pairs well with the failed save ability for the mark, but won’t stop you from dropping your mark’s damage zero ability on your first failed save. C+

At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from Cursed Earth and Pact of Flesh , but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. They’re a fast, durable unit that can put out a ton of damage and they’re almost always a problem opponents have to deal with. Chosen Note that the November 2021 Balance Dataslate limits you to two Flyers in a 2,000 point army. That’s more than fine, given how unlikely it is you’ll want to take more than two of these. Heldrake The Emperor of Mankind is responsible for creating all Space Marines and their genetic fathers, the Primarchs, so will always be partially behind the creation of Chaos Space Marines. It does appear, especially with some revelations in some of the novels, that the rot which led many Space Marines to the dark side set in exceedingly early.Although a bit expensive for a transport, the Chaos Terrax-Pattern Termite makes up for it by being a hilariously annoying target once it arrives on the table, demanding opponents deal with it as well as its deadly contents. Its 5-shot melta cutter is a significant threat to anything it comes near, and its Termite Drill will absolutely shred enemy vehicles on top of its shooting. Its ability to deep strike and drop off 12 models is great to have, particularly for Emperor’s Children armies that can use Honour the Prince to make sure an arriving unit can immediately complete a charge. You also don’t have to put it into deep strike – it’s tough enough that if you’re taking multiples they can just roll forward against some armies and weather the damage, though how much you can get away with this will vary wildly by army. From a durability standpoint, Daemon Princes are… OK. Toughness 6 isn’t amazing and having a 4+ invulnerable save against shooting is helpful but 5+ against melee much less so. You generally want to protect your Daemon Prince with Look Out, Sir until it’s time for him to fight.

This objective works best with armies that carry Abaddon, a Daemon Prince, and a Lord Discordant and/or Master of Execution, and have several characters that can really get into combat and tear up some targets, and an opponent who has a mix of characters and vehicle/monster units, but not enough of either to make it worth taking Bring it Down or Assassination, making it likely you can pull 10+ off this. That’s pretty narrow, but that’s the only circumstance that can make this worth taking. It’s otherwise a bit too easy for an opponent to keep away from your characters to deny you VP otherwise – even though Abaddon is a beater, he’s only an infantry model with a 6” move, and a clever opponent can keep away from him, or throw their model away against a non-character target if they have to. Realistically, you almost always have other, better options than this. No Mercy, No Respite: The Long War With this Start Collecting! set, you’ve got yourself a delightfully evil bunch of Heretic Astartes – some of which are daemonically enhanced. The fell grimoire that mortals call Codex: Chaos Space Marines contains all of the rules needed to unleash their wrath in battle, but if you really want to play up their warp-tainted nature, Psychic Awakening: Faith & Fury will give them a new lease of (eternal) life. After years of collecting, buying and selling, building and painting, we realised that we had amassed a small library of Build Instructions, Assembly Instructions and User Guides for various Games Workshop products. There’s some real value to be had in doing this, primarily the ability to just dump three units of flamers into your roster. Flamers are one of the game’s best units, and immediately make any army better. They’re fast, durable, and hit like a freight train, dumping out insane amounts of AP-2 firepower. The typical soup play is a Vanguard detachment running a Fluxmaster and three units of flamers. That said, this is typically a stronger play for Thousand Sons than it is for Chaos Space Marines, and so you tend to see fewer soup lists since the Emperor’s Children + Tzeentch Daemons loophole was largely closed. Sample ListsPsychic Utility. Four guys with chainswords or bolters (it doesn’t really matter), and one with a balefire tome and Prescience. This unit is out there to provide some extra value where needed while Advancing to hold objectives and support other units. You will typically also give this unit the Mark of Slaanesh so it has access to Delightful Agonies. Chaos Space Marine armies have long included specialty cult units like Berzerkers and their Codex has rules for including those in your army. In this section we’ll cover the main rules for the army, starting with the faction’s army-wide special rules, then diving into the Stratagems, Warlord Traits, Relics, Secondary Objectives, and Psychic Powers available to all Chaos Space Marines. Faction Special Rules In similar fashion to the Land Raider, the Chaos Vindicator gets an upgrade in Codex: Chaos Space Marines, gaining an extra wound and trading out its gun for one that’s AP-4 and Heavy D3+3 shots, giving it a ton more consistency. Add to that a siege shield that gives it +1 to its saves on top of Armour of Contempt and T8 and you’ve got yourself a nice little tank that can range around and put holes in bigger targets, while getting a guaranteed 6 shots against anything with 6+ models. Chaos Contemptors have been up and down for most of 9th edition, waxing and waning as the ways to buff them have come and gone. With the 9th edition codex release they’ve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because they’re an Elites option that doesn’t offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and that’s without costing you 1 CP to field.

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